Oliver Palmer -- Resume

education

expertise

  • Bachelor of Fine Arts from the Savannah College of Art and Design (May 2009)
  • Technical Direction, Pipeline Development
  • Houdini Effects (Particles/Smoke/Water), Lighting, Texturing, and Rendering
  • System Development/Construction/Maintenance
  • Parallel Computing Software and Hardware Development
  • Python, C++ Programming

accomplishments

software

languages

Systems

hardware

  • Houdini / Maya
  • Shake / Nuke
  • Mental Ray / RenderMan / Vray
  • Tactic
  • Shotgun
  • Creative Suite
  • Python
  • C++
  • Perl
  • MEL
  • *nix\Windows Shell Script
  • PyQt,Qt
  • PHP
  • Linux
  • Windows
  • OS X
  • Network Administration and Maintenance
  • Computer Hardware Selection, Assembly, and Maintenance
  • General Electronics and Mechanical Hardware

work experience summary

June 2010 to Present
Digital Domain (Technical Director) - Venice, CA
Full time position creating tools, workflows, and pipeline software for animation, integration, lighting, and effects for a summer release film. Other daily tasks include asset management, cross-facility pipeline programming, and python api development for a stereo environment.
May 2010 to June 2010
Side Effects Software (IT/Systems Contractor) - Santa Monica, CA
Part time position setting up and distributing software installations (Houdini/Nuke), configuring training workstations, maintaining hardware, installing/customizing HQueue, and developing internal tools for the training department.
January 2010 to May 2010
Rhythm & Hues (Junior Effects TD) - Los Angeles, CA
Full time position working in production on effects for Marmaduke and Knight and Day. Marmaduke tasks included simulation of water droplets off of Marmaduke as well as heavy data manipulation for the wave sequence. Handled all Knight and Day shots containing bull spit or drool and developed assets to quickly fine tune drool/spit geometry for hand off to lighting.
October 2009 to January 2010
Side Effects Software (Intern) - Santa Monica, CA
Full time internship developing PyroFx tools, redesigning internal company pipeline, engineering tools for facility backup power monitoring, fixing software bugs, and assisting in development of new training material
July 2008 to September 2008
Digital Domain (Technical Direction Intern) - Venice, CA
Full time internship at Digital Domain's Technical Direction (TD) department. Tasks included pipeline engineering, fronted GUI development (PyQt), shader development (Mental Ray)
June 2007 to September 2007 and December 2007 to January 2008
SAIC Corporate Creative Services (Multimedia Intern) – SAIC Tower III, McLean VA
Full time internship at SAIC CCS. Daily tasks included live shoots, pre-lighting, keying, sound design, motion graphics development, transcription, 3D modeling/animation, video editing, and other post production related tasks.
April 2006 to June 2007
Systems Administration Office. – Montgomery Hall, Savannah GA.
Worked during work-study hours to provide technical assistance to students using Maya, Creative Suite, and other major software packages.
September 2005 to April 2006
Freelance Web Designer/Developer – Savannah, Georgia.
Designed and set up web hosting for local clientèle.
June 2005 to September 2005
BAE Systems Incorporated (British Aerospace) – Reston, Virginia.
Web Designer/Developer for the CNIR (Communications, Navigation, and Reconnaissance) business group.
September 2004 to June 2005
State of Virginia Fairfax County Government employee, Langley, Virginia
Lighting and sound operator for the Langley High School Theater, a facility used by Fairfax county as a regional theater facility for community groups, including the award winning DC region McLean Symphony Orchestra.
June 2004 to September 2004
SAIC Tactical Systems Division – McLean, Virginia.
Computer graphics and animation for SAIC. Did initial storyboard and graphics for marketing video for the International Association of the US Army (AUSA) Fall 2004 show at the Washington Convention Center.
June 2003 to September 2003
SAIC Reconnaissance and Surveillance Division – Leesburg, Virginia.
Computer graphics, computer animation, and video editing for the SAIC Reconnaissance and Surveillance Operation. Developed a computer graphics movie illustrating a new UAV concept.

references

References avaliable upon request
Copywrite © 2012 Oliver Palmer