Reel Breakdown
PyFarm - The Python Based Render Farm - www.pyfarm.net (Dec. 2008 - Present)

PyFarm was first conceived and presented as an improvement on SCAD’s render farm in October 2008. After several weeks of in-depth evaluation of SCAD’s implementation of the Java Sun Grid Engine the original plan was revised and PyFarm was born. PyFarm's underlying code is based upon python, the gui is written using Riverbank's PyQt, and small development helper programs are created using C++. The video itself was created using Debian Lenny (64-bit) and an ffmpeg buffering technique that records the current x11 session out to a video file. Adobe Premiere CS3 was used to edit. The project itself is hosted on launchpad.net and a revision control system for version tracking and source code management.
Dust Storm - i3d surfaces, rendered with python (Sep. 2008 - Oct. 2008)

Dust storm was created during the Houdini particles class. As an alternative to the normal projects I decided to work using the less common i3d or image 3d file. These surfaces are unique in that their look often can be similar to that of a particle system while taking less time too render. However, while the end results can often be faster the generation of the i3d files can take several hours. Because of this I developed a threaded python script to render multiple i3d's at once, utilizing every processor installed on the system. In the end this resulted in over twenty-four hours of saved time as well as serving as a base for future programs such as PyFarm.
The Developer's Workstation (Spring 2008)

This project was developed in the first Houdini class as a means to learn about procedural modeling. By taking reference photography of the Logitech G15 keyboard I was able to use Photoshop and extract several key components of the keyboard to guide the creation of the model. After constructing the basic model using the images a second set of reference photos were used to created point instance positions to which the keys were copied onto. This allowed the model to be constructed in a way that would allow easy modification in the future. For example, the maps and textures of another keyboard could easily be replace the original assets regenerating the entire keyboard with minimal effort. All models, images, references, and renders are my own. Rendering was done using Mantra's ray tracing engine and two area lites.
System Admin's Nightmare - SAIC Internship (June 2008)

When designing a concept for Verizon Wireless's new FiOs Internet I was tasked with creating a worst cast scenario for a system administrator. This shot would then be compared to the newer technology of FiOs showing the customer a clear shift in the future of the admin's closet. The wires themselves where constructed using a mel script to help guide bundles of curves through specific points. Then along each curve a circle is extruded giving complete control over the final output geometry as well as its diameter. All models with the exception of the back walls and ceiling were constructed by me, credit goes to Chis Green for the walls and ceiling.
Copywrite © 2012 Oliver Palmer